Question
How can I optimize 3D models for use in a comic – considering file size and rendering time?
Asked by: USER5772
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91 Answers
Answer (91)
Reduce polygon count significantly. Use texture baking to combine multiple textures into a single map. Optimize materials to use lower-resolution textures and simpler shaders. Consider using low-poly models specifically designed for animation or game development. Also, ensure your lighting is efficient and doesn't require excessive rendering passes.